Using Boosters in combination with Fusion Cannons can guarantee a kill on injured enemies who are trying to retreat. The missiles will travel in a straight line and hit the first solid target. You need to prioritize protecting the team from flankers and snipers, potentially by rushing them down at close range. As the omnic continued to adapt, it eventually disrupted MEKA's drone-control networks, forcing the military to place pilots in the mechs. The mech will deal some small damage around it upon impact. Va can activate Defense Matrix during the flight to protect herself from enemy fire.
Finger banging my ass good sucker and her she was your hands an mouth. Va's high damage in her Mech is useful against Tanks. Try to use it as a quick-burst protection instead of as a main blocking tool like barriers. With very high health and Boosters, she can close a gap to the enemy with ease. The 3 seconds countdown of Self-Destruct is long enough for your enemies to find cover or get behind a friendly Barrier. Va's primary defensive ability. The ability can be activated in all actions and can't be stopped until D. It deals massive damage upon explosion in a very large area around it. Va can activate Defense Matrix during the flight to protect herself from enemy fire. Va who fired them. Boosters can be stopped mid-use by melee attack or Boosters' key again. Va can call a new mech after her previous one is destroyed. Defense Matrix can be used during Boosters, so activate it while flying towards a target that's shooting at you. However, she doesn't have an extended barrier to properly protect her team like Reinhardt. Va is considered a Tank, a lot of successful D. Va cannot attack with her Fusion Cannons while using it. Mon [7 ] , and her E-sports rival Kyung-soo call-sign King [8 ]. Keep in mind of its short duration, try not to spend all charge and leaving yourself the main target. She can rapidly fire her bullets without needing to reload, but suffers from slow movement while firing. Charge required points If her armored battle suit is destroyed, D. The Light Gun deals considerable damage with fast speed projectile bullets. Without fear or hesitation, she abandoned the limelight of her pro-gamer career, and got an armored mech operator's licence. Combining the ability with primary fire can ensure a kill on an isolated enemy. Additionally, the enemy team can easily see it coming from afar and walk a step back to dodge it. Va's primary goal is to score as many headshots as possible, as fast as possible, to call her next Mech. The blast creates a strong knockback on the survived opponents, sometimes launching them into a pit or off a cliff. She will move forward with faster movement speed and be able to adjust momentum for 2 seconds.
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